Chirpi vs Dazmand
Which is better by the numbers
Dazmand has the higher base stat total: 640 against 518 for Chirpi, a gap of 122 (23.6% more).
Chirpi wins 1 of the 7 base stats and Dazmand wins 6.
The biggest gap is Break: Dazmand has 91 and Chirpi has 43, 111.6% more.
Base stats side by side
| Stat | Chirpi | Dazmand | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 100 | 4 | Dazmand |
| Attack | 75 | 108 | 33 | Dazmand |
| Magic Attack | 75 | 108 | 33 | Dazmand |
| Defense | 67 | 81 | 14 | Dazmand |
| Magic Defense | 69 | 81 | 12 | Dazmand |
| EP Regen | 93 | 71 | 22 | Chirpi |
| Break | 43 | 91 | 48 | Dazmand |
| Total | 518 | 640 | 122 | Dazmand |
Where they rank
By base stat total, Chirpi places #180 and Dazmand places #16 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Dazmand |
|---|---|---|
| All Aniimo | #180 of 227 | #16 of 227 |
| Final forms only | Not a final form | #16 of 137 |
| Within its element | #29 of 41 Wind | #3 of 26 Electric |
Type match-up
Chirpi's Wind is resisted by Dazmand's Electric (×0.625).
Dazmand's Electric hits Chirpi's Wind for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Dazmand (Electric) | ×0.625 | Weak |
| Dazmand (Electric) | Chirpi (Wind) | ×1.6 | Strong |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Dazmand has 6.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
None of Chirpi's 4 damaging skills hits Dazmand's Electric for more than ×1.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Dazmand evolves from Pomegg (Complete the related missions of the Aniimo Discovery event; Aniimo level 25)
Shiny and dark rates
| Rate | Chirpi | Dazmand |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Dazmand |
|---|---|---|
| Size | 0.35 | 0.7 |
| Height | 1.3 | 1.4 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1.5 |
| Run speed | 4.7 | 5.2 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Chirpi and Dazmand share no homeland work.
| Work | Chirpi | Dazmand |
|---|---|---|
| Wind | Level 1 | No |
| Lightning | No | Level 3 |
| Carry | No | Level 1 |