Dazmand vs Fulmintis
Which is better by the numbers
Fulmintis has the higher base stat total: 650 against 640 for Dazmand, a gap of 10 (1.6% more).
Dazmand wins 4 of the 7 base stats and Fulmintis wins 3.
The biggest gap is Break: Dazmand has 91 and Fulmintis has 50, 82% more.
Base stats side by side
| Stat | Dazmand | Fulmintis | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 99 | 1 | Dazmand |
| Attack | 108 | 130 | 22 | Fulmintis |
| Magic Attack | 108 | 130 | 22 | Fulmintis |
| Defense | 81 | 66 | 15 | Dazmand |
| Magic Defense | 81 | 70 | 11 | Dazmand |
| EP Regen | 71 | 105 | 34 | Fulmintis |
| Break | 91 | 50 | 41 | Dazmand |
| Total | 640 | 650 | 10 | Fulmintis |
Where they rank
By base stat total, Dazmand places #16 and Fulmintis places #2 of all 227 Aniimo.
| Rank by base stat total | Dazmand | Fulmintis |
|---|---|---|
| All Aniimo | #16 of 227 | #2 of 227 |
| Final forms only | #16 of 137 | #2 of 137 |
| Within its element | #3 of 26 Electric | #1 of 26 Electric |
Type match-up
Dazmand's Electric is resisted by Fulmintis's Electric (×0.625).
Fulmintis's Electric is resisted by Dazmand's Electric (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Dazmand (Electric) | Fulmintis (Electric) | ×0.625 | Weak |
| Fulmintis (Electric) | Dazmand (Electric) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Dazmand has 6 skills on record and Fulmintis has 8.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
None of Dazmand's 4 damaging skills hits Fulmintis's Electric for more than ×1.
Fulmintis's strongest damaging skill is Thunder Lance: Electric, might 180.
None of Fulmintis's 3 damaging skills hits Dazmand's Electric for more than ×1.
Where to find them
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
Fulmintis has no wild spawn. It evolves from Wisptis at Aniimo level 29.
Evolution lines
Shiny and dark rates
| Rate | Dazmand | Fulmintis |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Dazmand | Fulmintis |
|---|---|---|
| Size | 0.7 | 0.45 |
| Height | 1.4 | 1.8 |
| Can fly | No | Yes |
| Can glide | No | Yes |
| Walk speed | 1.5 | 1.8 |
| Run speed | 5.2 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Lightning and Carry.
| Work | Dazmand | Fulmintis |
|---|---|---|
| Lightning | Level 3 | Level 3 |
| Carry | Level 1 | Level 1 |