Hummin vs Tromber
Which is better by the numbers
Tromber has the higher base stat total: 610 against 518 for Hummin, a gap of 92 (17.8% more).
Hummin wins 2 of the 7 base stats and Tromber wins 5.
The biggest gap is EP Regen: Tromber has 110 and Hummin has 60, 83.3% more.
Base stats side by side
| Stat | Hummin | Tromber | Gap | Higher |
|---|---|---|---|---|
| HP | 94 | 113 | 19 | Tromber |
| Attack | 60 | 88 | 28 | Tromber |
| Magic Attack | 60 | 88 | 28 | Tromber |
| Defense | 70 | 79 | 9 | Tromber |
| Magic Defense | 94 | 81 | 13 | Hummin |
| EP Regen | 60 | 110 | 50 | Tromber |
| Break | 80 | 51 | 29 | Hummin |
| Total | 518 | 610 | 92 | Tromber |
Where they rank
By base stat total, Hummin places #180 and Tromber places #93 of all 227 Aniimo.
| Rank by base stat total | Hummin | Tromber |
|---|---|---|
| All Aniimo | #180 of 227 | #93 of 227 |
| Final forms only | Not a final form | #90 of 137 |
| Within its element | #43 of 54 Grass | #5 of 41 Wind |
Type match-up
Hummin's own element deals neutral ×1 damage to Tromber.
Tromber's Wind hits Hummin's Grass for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Hummin (Grass) | Tromber (Wind) | ×1 | Neutral |
| Tromber (Wind) | Hummin (Grass) | ×1.6 | Strong |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Hummin has 6 skills on record and Tromber has 9.
Hummin's strongest damaging skill is Gravel Tackle: Rock, might 39.
None of Hummin's 3 damaging skills hits Tromber's Wind for more than ×1.
Tromber's strongest damaging skill is Zephyr's Breath: Wind, might 92.
Where to find them
Find Hummin in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Find Tromber in The Argent Strait in Breezy Plains and The Lost Islets. Tromber shows up only during rain or thunderstorm.
Both spawn in Breezy Plains and The Lost Islets, and both show up in The Argent Strait.
Evolution lines
- Hummin evolves into Tuckin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
- Hummin evolves into Witchin (Aniimo level 18)
- Tromber evolves from Chirpi (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
Shiny and dark rates
| Rate | Hummin | Tromber |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Hummin | Tromber |
|---|---|---|
| Size | 0.4 | 0.35 |
| Height | 0.9 | 1.2 |
| Can fly | No | Yes |
| Can glide | No | Yes |
| Walk speed | 1.5 | 1.5 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Hummin and Tromber share no homeland work.
| Work | Hummin | Tromber |
|---|---|---|
| Grass | Level 1 | No |
| Artisanship | Level 1 | No |
| Wind | No | Level 3 |