Hummin vs Nighttime Panpanta
Which is better by the numbers
Nighttime Panpanta has the higher base stat total: 630 against 518 for Hummin, a gap of 112 (21.6% more).
Hummin wins 0 of the 7 base stats and Nighttime Panpanta wins 6, with 1 stat tied.
The biggest gap is Attack: Nighttime Panpanta has 85 and Hummin has 60, 41.7% more.
Base stats side by side
| Stat | Hummin | Nighttime Panpanta | Gap | Higher |
|---|---|---|---|---|
| HP | 94 | 104 | 10 | Nighttime Panpanta |
| Attack | 60 | 85 | 25 | Nighttime Panpanta |
| Magic Attack | 60 | 85 | 25 | Nighttime Panpanta |
| Defense | 70 | 70 | 0 | Tie |
| Magic Defense | 94 | 106 | 12 | Nighttime Panpanta |
| EP Regen | 60 | 80 | 20 | Nighttime Panpanta |
| Break | 80 | 100 | 20 | Nighttime Panpanta |
| Total | 518 | 630 | 112 | Nighttime Panpanta |
Where they rank
By base stat total, Hummin places #180 and Nighttime Panpanta places #38 of all 227 Aniimo.
| Rank by base stat total | Hummin | Nighttime Panpanta |
|---|---|---|
| All Aniimo | #180 of 227 | #38 of 227 |
| Final forms only | Not a final form | #38 of 137 |
| Within its element | #43 of 54 Grass | #6 of 42 Water |
Type match-up
Hummin's Grass hits Nighttime Panpanta's Water for ×1.6.
Nighttime Panpanta's Water is resisted by Hummin's Grass (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Hummin (Grass) | Nighttime Panpanta (Water) | ×1.6 | Strong |
| Nighttime Panpanta (Water) | Hummin (Grass) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Hummin has 6 skills on record and Nighttime Panpanta has 7.
Hummin's strongest damaging skill is Gravel Tackle: Rock, might 39.
Nighttime Panpanta's strongest damaging skill is Home Run: Water, might 176.
None of Nighttime Panpanta's 5 damaging skills hits Hummin's Grass for more than ×1.
Where to find them
Find Hummin in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Nighttime Panpanta has no wild spawn. It evolves from Popota at Aniimo level 39. Nighttime Panpanta shows up only at night.
Evolution lines
- Hummin evolves into Tuckin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
- Hummin evolves into Witchin (Aniimo level 18)
- Nighttime Panpanta evolves from Nighttime Popota (Defeat the Alpha Panpanta; Aniimo level 39; Nighttime; Personality: Instinctive and Judicious: Personality contains [Instinctive] and [Judicious])
Shiny and dark rates
| Rate | Hummin | Nighttime Panpanta |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | Not recorded |
| Dark rate | 1 in 3,000 (0.033%) | Not recorded |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Hummin | Nighttime Panpanta |
|---|---|---|
| Size | 0.4 | 0.43 |
| Height | 0.9 | 1.4 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.5 | 1.2 |
| Run speed | 4.7 | Not recorded |
Raw numbers from the game files. The game does not state their units.
Homeland work
Hummin and Nighttime Panpanta share no homeland work.
| Work | Hummin | Nighttime Panpanta |
|---|---|---|
| Grass | Level 1 | No |
| Artisanship | Level 1 | No |
| Leisure | No | Level 3 |
| Water | No | Level 3 |