Hummin vs Nimbi
Which is better by the numbers
Hummin and Nimbi have the same base stat total, 518.
Hummin wins 4 of the 7 base stats and Nimbi wins 3.
The biggest gap is Break: Hummin has 80 and Nimbi has 43, 86% more.
Base stats side by side
| Stat | Hummin | Nimbi | Gap | Higher |
|---|---|---|---|---|
| HP | 94 | 80 | 14 | Hummin |
| Attack | 60 | 76 | 16 | Nimbi |
| Magic Attack | 60 | 76 | 16 | Nimbi |
| Defense | 70 | 68 | 2 | Hummin |
| Magic Defense | 94 | 82 | 12 | Hummin |
| EP Regen | 60 | 93 | 33 | Nimbi |
| Break | 80 | 43 | 37 | Hummin |
| Total | 518 | 518 | 0 | Tie |
Where they rank
By base stat total, Hummin places #180 and Nimbi places #180 of all 227 Aniimo.
| Rank by base stat total | Hummin | Nimbi |
|---|---|---|
| All Aniimo | #180 of 227 | #180 of 227 |
| Final forms only | Not a final form | Not a final form |
| Within its element | #43 of 54 Grass | #29 of 41 Wind |
Type match-up
Hummin's own element deals neutral ×1 damage to Nimbi.
Nimbi's Wind hits Hummin's Grass for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Hummin (Grass) | Nimbi (Wind) | ×1 | Neutral |
| Nimbi (Wind) | Hummin (Grass) | ×1.6 | Strong |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Hummin has 6 skills on record and Nimbi has 6.
Hummin's strongest damaging skill is Gravel Tackle: Rock, might 39.
None of Hummin's 3 damaging skills hits Nimbi's Wind for more than ×1.
Nimbi's strongest damaging skill is Cloud Orb: Wind, might 30.
Where to find them
Find Hummin in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Find Nimbi in Nimbus Field, The Argent Strait in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains and The Lost Islets, and both show up in Nimbus Field, The Argent Strait, Sea of Flowers and Rosetower Woods.
Evolution lines
- Hummin evolves into Tuckin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
- Hummin evolves into Witchin (Aniimo level 18)
- Nimbi evolves into Dreaple (Aniimo level 21; A long night has passed: Rest with the Pathfinder from night to day; Learn passive talent [Melody of Slumber])
- Nimbi evolves into Turbo (Defeat the Alpha Turbo; Aniimo level 21)
Shiny and dark rates
| Rate | Hummin | Nimbi |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Hummin | Nimbi |
|---|---|---|
| Size | 0.4 | 0.54 |
| Height | 0.9 | 1.2 |
| Can fly | No | Yes |
| Can glide | No | Yes |
| Walk speed | 1.5 | 1.2 |
| Run speed | 4.7 | 4.2 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Hummin and Nimbi share no homeland work.
| Work | Hummin | Nimbi |
|---|---|---|
| Grass | Level 1 | No |
| Artisanship | Level 1 | No |
| Leisure | No | Level 1 |
| Wind | No | Level 1 |