Hummin vs Melloblum
Which is better by the numbers
Melloblum has the higher base stat total: 620 against 518 for Hummin, a gap of 102 (19.7% more).
Hummin wins 1 of the 7 base stats and Melloblum wins 5, with 1 stat tied.
The biggest gap is Attack: Melloblum has 108 and Hummin has 60, 80% more.
Base stats side by side
| Stat | Hummin | Melloblum | Gap | Higher |
|---|---|---|---|---|
| HP | 94 | 95 | 1 | Melloblum |
| Attack | 60 | 108 | 48 | Melloblum |
| Magic Attack | 60 | 108 | 48 | Melloblum |
| Defense | 70 | 70 | 0 | Tie |
| Magic Defense | 94 | 70 | 24 | Hummin |
| EP Regen | 60 | 78 | 18 | Melloblum |
| Break | 80 | 91 | 11 | Melloblum |
| Total | 518 | 620 | 102 | Melloblum |
Where they rank
By base stat total, Hummin places #180 and Melloblum places #59 of all 227 Aniimo.
| Rank by base stat total | Hummin | Melloblum |
|---|---|---|
| All Aniimo | #180 of 227 | #59 of 227 |
| Final forms only | Not a final form | #59 of 137 |
| Within its element | #43 of 54 Grass | #6 of 54 Grass |
Type match-up
Hummin's Grass is resisted by Melloblum's Grass (×0.625).
Melloblum's Grass is resisted by Hummin's Grass (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Hummin (Grass) | Melloblum (Grass) | ×0.625 | Weak |
| Melloblum (Grass) | Hummin (Grass) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Hummin has 6 skills on record and Melloblum has 6.
Hummin's strongest damaging skill is Gravel Tackle: Rock, might 39.
None of Hummin's 3 damaging skills hits Melloblum's Grass for more than ×1.
Melloblum's strongest damaging skill is Healing Rose: Grass, might 40.
None of Melloblum's 3 damaging skills hits Hummin's Grass for more than ×1.
Where to find them
Find Hummin in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Find Melloblum in Rosetower Woods in Breezy Plains. Melloblum's spawn does not respawn once caught.
Both spawn in Breezy Plains, and both show up in Rosetower Woods.
Evolution lines
- Hummin evolves into Tuckin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
- Hummin evolves into Witchin (Aniimo level 18)
- Melloblum evolves from Budsquire (Growth is a solitary journey: Complete Journey: Flowers and Thorns; Aniimo level 27; Personality: Faithful: Personality contains [Faithful])
Shiny and dark rates
| Rate | Hummin | Melloblum |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Hummin | Melloblum |
|---|---|---|
| Size | 0.4 | 0.4 |
| Height | 0.9 | 1.6 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.5 | 1.5 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Grass and Artisanship.
| Work | Hummin | Melloblum |
|---|---|---|
| Grass | Level 1 | Level 3 |
| Artisanship | Level 1 | Level 3 |