Hummin vs Inferlupa
Which is better by the numbers
Inferlupa has the higher base stat total: 640 against 518 for Hummin, a gap of 122 (23.6% more).
Hummin wins 1 of the 7 base stats and Inferlupa wins 5, with 1 stat tied.
The biggest gap is EP Regen: Inferlupa has 104 and Hummin has 60, 73.3% more.
Base stats side by side
| Stat | Hummin | Inferlupa | Gap | Higher |
|---|---|---|---|---|
| HP | 94 | 95 | 1 | Inferlupa |
| Attack | 60 | 89 | 29 | Inferlupa |
| Magic Attack | 60 | 89 | 29 | Inferlupa |
| Defense | 70 | 70 | 0 | Tie |
| Magic Defense | 94 | 80 | 14 | Hummin |
| EP Regen | 60 | 104 | 44 | Inferlupa |
| Break | 80 | 113 | 33 | Inferlupa |
| Total | 518 | 640 | 122 | Inferlupa |
Where they rank
By base stat total, Hummin places #180 and Inferlupa places #16 of all 227 Aniimo.
| Rank by base stat total | Hummin | Inferlupa |
|---|---|---|
| All Aniimo | #180 of 227 | #16 of 227 |
| Final forms only | Not a final form | #16 of 137 |
| Within its element | #43 of 54 Grass | #3 of 46 Dark, #2 of 30 Fire |
Type match-up
Hummin's own elements get no strong hit on Inferlupa: 1 of 2 pairings are resisted (×0.625).
Inferlupa's Dark hits Hummin's Grass for ×1.6 and Fire hits Hummin's Grass for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Hummin (Grass) | Inferlupa (Dark) | ×1 | Neutral |
| Hummin (Grass) | Inferlupa (Fire) | ×0.625 | Weak |
| Inferlupa (Dark) | Hummin (Grass) | ×1.6 | Strong |
| Inferlupa (Fire) | Hummin (Grass) | ×1.6 | Strong |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Hummin has 6 skills on record and Inferlupa has 7.
Hummin's strongest damaging skill is Gravel Tackle: Rock, might 39.
Inferlupa's strongest damaging skill is Wolfpack Onslaught: Dark, might 194.
Where to find them
Find Hummin in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Find Inferlupa in Beast Fang Ridge in Breezy Plains.
Both spawn in Breezy Plains.
Evolution lines
- Hummin evolves into Tuckin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
- Hummin evolves into Witchin (Aniimo level 18)
- Inferlupa evolves from Flameruff (Witness how extinguished fighting spirit is reignited.: Complete Journey: Warrior; Aniimo level 20)
Shiny and dark rates
| Rate | Hummin | Inferlupa |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Hummin | Inferlupa |
|---|---|---|
| Size | 0.4 | 0.9 |
| Height | 0.9 | 1.8 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.5 | 1.8 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Hummin and Inferlupa share no homeland work.
| Work | Hummin | Inferlupa |
|---|---|---|
| Grass | Level 1 | No |
| Artisanship | Level 1 | No |
| Carry | No | Level 1 |
| Fire | No | Level 3 |
| Dark | No | Level 3 |