Fenmane vs Hummin
Which is better by the numbers
Fenmane has the higher base stat total: 630 against 518 for Hummin, a gap of 112 (21.6% more).
Fenmane wins 4 of the 7 base stats and Hummin wins 2, with 1 stat tied.
The biggest gap is Attack: Fenmane has 125 and Hummin has 60, 108.3% more.
Base stats side by side
| Stat | Fenmane | Hummin | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 94 | 6 | Fenmane |
| Attack | 125 | 60 | 65 | Fenmane |
| Magic Attack | 125 | 60 | 65 | Fenmane |
| Defense | 70 | 70 | 0 | Tie |
| Magic Defense | 70 | 94 | 24 | Hummin |
| EP Regen | 90 | 60 | 30 | Fenmane |
| Break | 50 | 80 | 30 | Hummin |
| Total | 630 | 518 | 112 | Fenmane |
Where they rank
By base stat total, Fenmane places #38 and Hummin places #180 of all 227 Aniimo.
| Rank by base stat total | Fenmane | Hummin |
|---|---|---|
| All Aniimo | #38 of 227 | #180 of 227 |
| Final forms only | #38 of 137 | Not a final form |
| Within its element | #4 of 26 Electric | #43 of 54 Grass |
Type match-up
Fenmane's own element deals neutral ×1 damage to Hummin.
Hummin's own element deals neutral ×1 damage to Fenmane.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Fenmane (Electric) | Hummin (Grass) | ×1 | Neutral |
| Hummin (Grass) | Fenmane (Electric) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Fenmane has 8 skills on record and Hummin has 6.
Fenmane's strongest damaging skill is Thunderfeather Volley: Electric, might 100.
None of Fenmane's 5 damaging skills hits Hummin's Grass for more than ×1.
Hummin's strongest damaging skill is Gravel Tackle: Rock, might 39.
None of Hummin's 3 damaging skills hits Fenmane's Electric for more than ×1.
Where to find them
Find Fenmane in Driftwise Meadow in Breezy Plains.
Find Hummin in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains.
Evolution lines
- Fenmane evolves from Fentuft (Watch Pathfinders swap Aniimo and strengthen their friendship: Swap an aniimo with a friend once; Aniimo level 42)
- Hummin evolves into Tuckin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
- Hummin evolves into Witchin (Aniimo level 18)
Shiny and dark rates
| Rate | Fenmane | Hummin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Fenmane | Hummin |
|---|---|---|
| Size | 0.65 | 0.4 |
| Height | 1.5 | 0.9 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 0.75 | 1.5 |
| Run speed | 5.2 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Fenmane and Hummin share no homeland work.
| Work | Fenmane | Hummin |
|---|---|---|
| Lightning | Level 3 | No |
| Carry | Level 1 | No |
| Grass | No | Level 1 |
| Artisanship | No | Level 1 |