Dazmand vs Witchin
Which is better by the numbers
Dazmand has the higher base stat total: 640 against 610 for Witchin, a gap of 30 (4.9% more).
Dazmand wins 4 of the 7 base stats and Witchin wins 3.
The biggest gap is EP Regen: Witchin has 115 and Dazmand has 71, 62% more.
Base stats side by side
| Stat | Dazmand | Witchin | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 115 | 15 | Witchin |
| Attack | 108 | 80 | 28 | Dazmand |
| Magic Attack | 108 | 80 | 28 | Dazmand |
| Defense | 81 | 80 | 1 | Dazmand |
| Magic Defense | 81 | 90 | 9 | Witchin |
| EP Regen | 71 | 115 | 44 | Witchin |
| Break | 91 | 50 | 41 | Dazmand |
| Total | 640 | 610 | 30 | Dazmand |
Where they rank
By base stat total, Dazmand places #16 and Witchin places #93 of all 227 Aniimo.
| Rank by base stat total | Dazmand | Witchin |
|---|---|---|
| All Aniimo | #16 of 227 | #93 of 227 |
| Final forms only | #16 of 137 | #90 of 137 |
| Within its element | #3 of 26 Electric | #25 of 46 Dark, #26 of 54 Grass |
Type match-up
Dazmand's own element deals neutral ×1 damage to Witchin.
Witchin's Dark hits Dazmand's Electric for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Dazmand (Electric) | Witchin (Dark) | ×1 | Neutral |
| Dazmand (Electric) | Witchin (Grass) | ×1 | Neutral |
| Witchin (Dark) | Dazmand (Electric) | ×1.6 | Strong |
| Witchin (Grass) | Dazmand (Electric) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Dazmand has 6 skills on record and Witchin has 9.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
None of Dazmand's 4 damaging skills hits Witchin's Dark and Grass for more than ×1.
Witchin's strongest damaging skill is Annihilation Bomb: Dark, might 164.
Where to find them
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
Find Witchin in Mistwoods, Berylline Causeway in Breezy Plains and The Lost Islets.
Evolution lines
Shiny and dark rates
| Rate | Dazmand | Witchin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Dazmand | Witchin |
|---|---|---|
| Size | 0.7 | 0.5 |
| Height | 1.4 | 1.5 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.5 | 1.5 |
| Run speed | 5.2 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Dazmand and Witchin share no homeland work.
| Work | Dazmand | Witchin |
|---|---|---|
| Lightning | Level 3 | No |
| Carry | Level 1 | No |
| Artisanship | No | Level 2 |
| Grass | No | Level 2 |
| Dark | No | Level 2 |