Dazmand vs Umbrabow Witchin
Which is better by the numbers
Dazmand has the higher base stat total: 640 against 610 for Umbrabow Witchin, a gap of 30 (4.9% more).
Dazmand wins 4 of the 7 base stats and Umbrabow Witchin wins 3.
The biggest gap is EP Regen: Umbrabow Witchin has 115 and Dazmand has 71, 62% more.
Base stats side by side
| Stat | Dazmand | Umbrabow Witchin | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 115 | 15 | Umbrabow Witchin |
| Attack | 108 | 80 | 28 | Dazmand |
| Magic Attack | 108 | 80 | 28 | Dazmand |
| Defense | 81 | 80 | 1 | Dazmand |
| Magic Defense | 81 | 90 | 9 | Umbrabow Witchin |
| EP Regen | 71 | 115 | 44 | Umbrabow Witchin |
| Break | 91 | 50 | 41 | Dazmand |
| Total | 640 | 610 | 30 | Dazmand |
Where they rank
By base stat total, Dazmand places #16 and Umbrabow Witchin places #93 of all 227 Aniimo.
| Rank by base stat total | Dazmand | Umbrabow Witchin |
|---|---|---|
| All Aniimo | #16 of 227 | #93 of 227 |
| Final forms only | #16 of 137 | #90 of 137 |
| Within its element | #3 of 26 Electric | #25 of 46 Dark, #26 of 54 Grass |
Type match-up
Dazmand's own element deals neutral ×1 damage to Umbrabow Witchin.
Umbrabow Witchin's Dark hits Dazmand's Electric for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Dazmand (Electric) | Umbrabow Witchin (Dark) | ×1 | Neutral |
| Dazmand (Electric) | Umbrabow Witchin (Grass) | ×1 | Neutral |
| Umbrabow Witchin (Dark) | Dazmand (Electric) | ×1.6 | Strong |
| Umbrabow Witchin (Grass) | Dazmand (Electric) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Dazmand has 6 skills on record and Umbrabow Witchin has 9.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
None of Dazmand's 4 damaging skills hits Umbrabow Witchin's Dark and Grass for more than ×1.
Umbrabow Witchin's strongest damaging skill is Annihilation Bomb: Dark, might 164.
Where to find them
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
No wild spawn is recorded in the game data.
Evolution lines
- Dazmand evolves from Pomegg (Complete the related missions of the Aniimo Discovery event; Aniimo level 25)
- Umbrabow Witchin has no evolution recorded
Shiny and dark rates
| Rate | Dazmand | Umbrabow Witchin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | Not recorded |
| Dark rate | 1 in 3,000 (0.033%) | Not recorded |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Dazmand | Umbrabow Witchin |
|---|---|---|
| Size | 0.7 | Not recorded |
| Height | 1.4 | Not recorded |
| Can fly | No | Not recorded |
| Can glide | No | Not recorded |
| Walk speed | 1.5 | Not recorded |
| Run speed | 5.2 | Not recorded |
Raw numbers from the game files. The game does not state their units.
Homeland work
Dazmand and Umbrabow Witchin share no homeland work.
| Work | Dazmand | Umbrabow Witchin |
|---|---|---|
| Lightning | Level 3 | No |
| Carry | Level 1 | No |
| Grass | No | Level 2 |
| Dark | No | Level 2 |