Dazmand vs Mountain Witchin
Which is better by the numbers
Dazmand has the higher base stat total: 640 against 610 for Mountain Witchin, a gap of 30 (4.9% more).
Dazmand wins 4 of the 7 base stats and Mountain Witchin wins 3.
The biggest gap is EP Regen: Mountain Witchin has 115 and Dazmand has 71, 62% more.
Base stats side by side
| Stat | Dazmand | Mountain Witchin | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 115 | 15 | Mountain Witchin |
| Attack | 108 | 80 | 28 | Dazmand |
| Magic Attack | 108 | 80 | 28 | Dazmand |
| Defense | 81 | 80 | 1 | Dazmand |
| Magic Defense | 81 | 90 | 9 | Mountain Witchin |
| EP Regen | 71 | 115 | 44 | Mountain Witchin |
| Break | 91 | 50 | 41 | Dazmand |
| Total | 640 | 610 | 30 | Dazmand |
Where they rank
By base stat total, Dazmand places #16 and Mountain Witchin places #93 of all 227 Aniimo.
| Rank by base stat total | Dazmand | Mountain Witchin |
|---|---|---|
| All Aniimo | #16 of 227 | #93 of 227 |
| Final forms only | #16 of 137 | #90 of 137 |
| Within its element | #3 of 26 Electric | #25 of 46 Dark, #26 of 54 Grass |
Type match-up
Dazmand's own element deals neutral ×1 damage to Mountain Witchin.
Mountain Witchin's Dark hits Dazmand's Electric for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Dazmand (Electric) | Mountain Witchin (Dark) | ×1 | Neutral |
| Dazmand (Electric) | Mountain Witchin (Grass) | ×1 | Neutral |
| Mountain Witchin (Dark) | Dazmand (Electric) | ×1.6 | Strong |
| Mountain Witchin (Grass) | Dazmand (Electric) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Dazmand has 6 skills on record and Mountain Witchin has 9.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
None of Dazmand's 4 damaging skills hits Mountain Witchin's Dark and Grass for more than ×1.
Mountain Witchin's strongest damaging skill is Annihilation Bomb: Dark, might 164.
Where to find them
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
Find Mountain Witchin in Berylline Causeway, Sea of Flowers in Breezy Plains.
Evolution lines
Shiny and dark rates
| Rate | Dazmand | Mountain Witchin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | Not recorded |
| Dark rate | 1 in 3,000 (0.033%) | Not recorded |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Dazmand | Mountain Witchin |
|---|---|---|
| Size | 0.7 | 0.5 |
| Height | 1.4 | 1.5 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.5 | 1.5 |
| Run speed | 5.2 | Not recorded |
Raw numbers from the game files. The game does not state their units.
Homeland work
Dazmand and Mountain Witchin share no homeland work.
| Work | Dazmand | Mountain Witchin |
|---|---|---|
| Lightning | Level 3 | No |
| Carry | Level 1 | No |
| Grass | No | Level 2 |
| Dark | No | Level 2 |