Dazmand vs Mountain Tuckin
Which is better by the numbers
Dazmand has the higher base stat total: 640 against 630 for Mountain Tuckin, a gap of 10 (1.6% more).
Dazmand wins 2 of the 7 base stats and Mountain Tuckin wins 4, with 1 stat tied.
The biggest gap is Magic Defense: Mountain Tuckin has 110 and Dazmand has 81, 35.8% more.
Base stats side by side
| Stat | Dazmand | Mountain Tuckin | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 106 | 6 | Mountain Tuckin |
| Attack | 108 | 80 | 28 | Dazmand |
| Magic Attack | 108 | 80 | 28 | Dazmand |
| Defense | 81 | 83 | 2 | Mountain Tuckin |
| Magic Defense | 81 | 110 | 29 | Mountain Tuckin |
| EP Regen | 71 | 71 | 0 | Tie |
| Break | 91 | 100 | 9 | Mountain Tuckin |
| Total | 640 | 630 | 10 | Dazmand |
Where they rank
By base stat total, Dazmand places #16 and Mountain Tuckin places #38 of all 227 Aniimo.
| Rank by base stat total | Dazmand | Mountain Tuckin |
|---|---|---|
| All Aniimo | #16 of 227 | #38 of 227 |
| Final forms only | #16 of 137 | #38 of 137 |
| Within its element | #3 of 26 Electric | #4 of 54 Grass, #12 of 34 Rock |
Type match-up
Dazmand's own elements get no strong hit on Mountain Tuckin: 1 of 2 pairings are resisted (×0.625).
Mountain Tuckin's own elements deal neutral ×1 damage to Dazmand.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Dazmand (Electric) | Mountain Tuckin (Grass) | ×1 | Neutral |
| Dazmand (Electric) | Mountain Tuckin (Rock) | ×0.625 | Weak |
| Mountain Tuckin (Grass) | Dazmand (Electric) | ×1 | Neutral |
| Mountain Tuckin (Rock) | Dazmand (Electric) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Dazmand has 6 skills on record and Mountain Tuckin has 7.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
None of Dazmand's 4 damaging skills hits Mountain Tuckin's Grass and Rock for more than ×1.
Mountain Tuckin's strongest damaging skill is Breaking Roar: Grass, might 165.
None of Mountain Tuckin's 4 damaging skills hits Dazmand's Electric for more than ×1.
Where to find them
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
Mountain Tuckin has no wild spawn. It evolves from Hummin at Aniimo level 18.
Evolution lines
Shiny and dark rates
| Rate | Dazmand | Mountain Tuckin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | Not recorded |
| Dark rate | 1 in 3,000 (0.033%) | Not recorded |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Dazmand | Mountain Tuckin |
|---|---|---|
| Size | 0.7 | 0.5 |
| Height | 1.4 | 1.8 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.5 | 0.917 |
| Run speed | 5.2 | Not recorded |
Raw numbers from the game files. The game does not state their units.
Homeland work
Dazmand and Mountain Tuckin share no homeland work.
| Work | Dazmand | Mountain Tuckin |
|---|---|---|
| Lightning | Level 3 | No |
| Carry | Level 1 | No |
| Grass | No | Level 3 |
| Earth | No | Level 3 |