Dazmand vs Melloblum
Which is better by the numbers
Dazmand has the higher base stat total: 640 against 620 for Melloblum, a gap of 20 (3.2% more).
Dazmand wins 3 of the 7 base stats and Melloblum wins 1, with 3 stats tied.
The biggest gap is Defense: Dazmand has 81 and Melloblum has 70, 15.7% more.
Base stats side by side
| Stat | Dazmand | Melloblum | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 95 | 5 | Dazmand |
| Attack | 108 | 108 | 0 | Tie |
| Magic Attack | 108 | 108 | 0 | Tie |
| Defense | 81 | 70 | 11 | Dazmand |
| Magic Defense | 81 | 70 | 11 | Dazmand |
| EP Regen | 71 | 78 | 7 | Melloblum |
| Break | 91 | 91 | 0 | Tie |
| Total | 640 | 620 | 20 | Dazmand |
Where they rank
By base stat total, Dazmand places #16 and Melloblum places #59 of all 227 Aniimo.
| Rank by base stat total | Dazmand | Melloblum |
|---|---|---|
| All Aniimo | #16 of 227 | #59 of 227 |
| Final forms only | #16 of 137 | #59 of 137 |
| Within its element | #3 of 26 Electric | #6 of 54 Grass |
Type match-up
Dazmand's own element deals neutral ×1 damage to Melloblum.
Melloblum's own element deals neutral ×1 damage to Dazmand.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Dazmand (Electric) | Melloblum (Grass) | ×1 | Neutral |
| Melloblum (Grass) | Dazmand (Electric) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Dazmand has 6 skills on record and Melloblum has 6.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
None of Dazmand's 4 damaging skills hits Melloblum's Grass for more than ×1.
Melloblum's strongest damaging skill is Healing Rose: Grass, might 40.
None of Melloblum's 3 damaging skills hits Dazmand's Electric for more than ×1.
Where to find them
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
Find Melloblum in Rosetower Woods in Breezy Plains. Melloblum's spawn does not respawn once caught.
Evolution lines
Shiny and dark rates
| Rate | Dazmand | Melloblum |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Dazmand | Melloblum |
|---|---|---|
| Size | 0.7 | 0.4 |
| Height | 1.4 | 1.6 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.5 | 1.5 |
| Run speed | 5.2 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Dazmand and Melloblum share no homeland work.
| Work | Dazmand | Melloblum |
|---|---|---|
| Lightning | Level 3 | No |
| Carry | Level 1 | No |
| Grass | No | Level 3 |
| Artisanship | No | Level 3 |