Chirpi vs Witchin
Which is better by the numbers
Witchin has the higher base stat total: 610 against 518 for Chirpi, a gap of 92 (17.8% more).
Chirpi wins 0 of the 7 base stats and Witchin wins 7.
The biggest gap is EP Regen: Witchin has 115 and Chirpi has 93, 23.7% more.
Base stats side by side
| Stat | Chirpi | Witchin | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 115 | 19 | Witchin |
| Attack | 75 | 80 | 5 | Witchin |
| Magic Attack | 75 | 80 | 5 | Witchin |
| Defense | 67 | 80 | 13 | Witchin |
| Magic Defense | 69 | 90 | 21 | Witchin |
| EP Regen | 93 | 115 | 22 | Witchin |
| Break | 43 | 50 | 7 | Witchin |
| Total | 518 | 610 | 92 | Witchin |
Where they rank
By base stat total, Chirpi places #180 and Witchin places #93 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Witchin |
|---|---|---|
| All Aniimo | #180 of 227 | #93 of 227 |
| Final forms only | Not a final form | #90 of 137 |
| Within its element | #29 of 41 Wind | #25 of 46 Dark, #26 of 54 Grass |
Type match-up
Chirpi's Wind hits Witchin's Dark for ×1.6 and Wind hits Witchin's Grass for ×1.6.
Witchin's own elements get no strong hit on Chirpi: 1 of 2 pairings are resisted (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Witchin (Dark) | ×1.6 | Strong |
| Chirpi (Wind) | Witchin (Grass) | ×1.6 | Strong |
| Witchin (Dark) | Chirpi (Wind) | ×0.625 | Weak |
| Witchin (Grass) | Chirpi (Wind) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Witchin has 9.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
Witchin's strongest damaging skill is Annihilation Bomb: Dark, might 164.
None of Witchin's 6 damaging skills hits Chirpi's Wind for more than ×1.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Find Witchin in Mistwoods, Berylline Causeway in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains and The Lost Islets, and both show up in Mistwoods.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Witchin evolves from Hummin (Aniimo level 18)
Shiny and dark rates
| Rate | Chirpi | Witchin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Witchin |
|---|---|---|
| Size | 0.35 | 0.5 |
| Height | 1.3 | 1.5 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1.5 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Chirpi and Witchin share no homeland work.
| Work | Chirpi | Witchin |
|---|---|---|
| Wind | Level 1 | No |
| Artisanship | No | Level 2 |
| Grass | No | Level 2 |
| Dark | No | Level 2 |