Chirpi vs Skippy
Which is better by the numbers
Chirpi has the higher base stat total: 518 against 386 for Skippy, a gap of 132 (34.2% more).
Chirpi wins 6 of the 7 base stats and Skippy wins 1.
The biggest gap is EP Regen: Chirpi has 93 and Skippy has 48, 93.8% more.
Base stats side by side
| Stat | Chirpi | Skippy | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 69 | 27 | Chirpi |
| Attack | 75 | 54 | 21 | Chirpi |
| Magic Attack | 75 | 54 | 21 | Chirpi |
| Defense | 67 | 45 | 22 | Chirpi |
| Magic Defense | 69 | 66 | 3 | Chirpi |
| EP Regen | 93 | 48 | 45 | Chirpi |
| Break | 43 | 50 | 7 | Skippy |
| Total | 518 | 386 | 132 | Chirpi |
Where they rank
By base stat total, Chirpi places #180 and Skippy places #225 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Skippy |
|---|---|---|
| All Aniimo | #180 of 227 | #225 of 227 |
| Final forms only | Not a final form | Not a final form |
| Within its element | #29 of 41 Wind | #40 of 42 Water |
Type match-up
Chirpi's own element deals neutral ×1 damage to Skippy.
Skippy's own element deals neutral ×1 damage to Chirpi.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Skippy (Water) | ×1 | Neutral |
| Skippy (Water) | Chirpi (Wind) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Skippy has 5.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
Skippy's strongest damaging skill is Water Orb: Water, might 30.
None of Skippy's 2 damaging skills hits Chirpi's Wind for more than ×1.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Find Skippy in Mistwoods, Nimbus Field in Breezy Plains.
Both spawn in Breezy Plains, and both show up in Mistwoods, The Argent Strait and Nimbus Field.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Skippy evolves into Pranky (Aniimo level 12)
Shiny and dark rates
| Rate | Chirpi | Skippy |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Skippy |
|---|---|---|
| Size | 0.35 | 0.5 |
| Height | 1.3 | 1 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Chirpi and Skippy share no homeland work.
| Work | Chirpi | Skippy |
|---|---|---|
| Wind | Level 1 | No |
| Carry | No | Level 1 |
| Water | No | Level 1 |