Chirpi vs Pranky
Which is better by the numbers
Pranky has the higher base stat total: 540 against 518 for Chirpi, a gap of 22 (4.2% more).
Chirpi wins 3 of the 7 base stats and Pranky wins 4.
The biggest gap is Magic Defense: Pranky has 99 and Chirpi has 69, 43.5% more.
Base stats side by side
| Stat | Chirpi | Pranky | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 106 | 10 | Pranky |
| Attack | 75 | 81 | 6 | Pranky |
| Magic Attack | 75 | 72 | 3 | Chirpi |
| Defense | 67 | 65 | 2 | Chirpi |
| Magic Defense | 69 | 99 | 30 | Pranky |
| EP Regen | 93 | 72 | 21 | Chirpi |
| Break | 43 | 45 | 2 | Pranky |
| Total | 518 | 540 | 22 | Pranky |
Where they rank
By base stat total, Chirpi places #180 and Pranky places #163 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Pranky |
|---|---|---|
| All Aniimo | #180 of 227 | #163 of 227 |
| Final forms only | Not a final form | Not a final form |
| Within its element | #29 of 41 Wind | #32 of 42 Water |
Type match-up
Chirpi's own element deals neutral ×1 damage to Pranky.
Pranky's own element deals neutral ×1 damage to Chirpi.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Pranky (Water) | ×1 | Neutral |
| Pranky (Water) | Chirpi (Wind) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Pranky has 5.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
Pranky's strongest damaging skill is Water Orb: Water, might 30.
None of Pranky's 2 damaging skills hits Chirpi's Wind for more than ×1.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Find Pranky in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains and The Lost Islets, and both show up in Mistwoods, The Argent Strait and Nimbus Field.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Pranky evolves from Skippy (Aniimo level 12)
- Pranky evolves into Glacy (Aniimo level 20)
- Pranky evolves into Leafy (Defeat the Alpha Leafy; Aniimo level 20; With the support of the giant leaves: Located on the giant lotus leaf where the Alpha Leafy resides)
Shiny and dark rates
| Rate | Chirpi | Pranky |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Pranky |
|---|---|---|
| Size | 0.35 | 0.55 |
| Height | 1.3 | 1.1 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1.995 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Chirpi and Pranky share no homeland work.
| Work | Chirpi | Pranky |
|---|---|---|
| Wind | Level 1 | No |
| Carry | No | Level 1 |
| Water | No | Level 2 |