Chirpi vs Nimbi
Which is better by the numbers
Chirpi and Nimbi have the same base stat total, 518.
Chirpi wins 1 of the 7 base stats and Nimbi wins 4, with 2 stats tied.
The biggest gap is HP: Chirpi has 96 and Nimbi has 80, 20% more.
Base stats side by side
| Stat | Chirpi | Nimbi | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 80 | 16 | Chirpi |
| Attack | 75 | 76 | 1 | Nimbi |
| Magic Attack | 75 | 76 | 1 | Nimbi |
| Defense | 67 | 68 | 1 | Nimbi |
| Magic Defense | 69 | 82 | 13 | Nimbi |
| EP Regen | 93 | 93 | 0 | Tie |
| Break | 43 | 43 | 0 | Tie |
| Total | 518 | 518 | 0 | Tie |
Where they rank
By base stat total, Chirpi places #180 and Nimbi places #180 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Nimbi |
|---|---|---|
| All Aniimo | #180 of 227 | #180 of 227 |
| Final forms only | Not a final form | Not a final form |
| Within its element | #29 of 41 Wind | #29 of 41 Wind |
Type match-up
Chirpi's Wind is resisted by Nimbi's Wind (×0.625).
Nimbi's Wind is resisted by Chirpi's Wind (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Nimbi (Wind) | ×0.625 | Weak |
| Nimbi (Wind) | Chirpi (Wind) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Nimbi has 6.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
None of Chirpi's 4 damaging skills hits Nimbi's Wind for more than ×1.
Nimbi's strongest damaging skill is Cloud Orb: Wind, might 30.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Find Nimbi in Nimbus Field, The Argent Strait in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains and The Lost Islets, and both show up in The Argent Strait, Nimbus Field, Sea of Flowers and Rosetower Woods.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Nimbi evolves into Dreaple (Aniimo level 21; A long night has passed: Rest with the Pathfinder from night to day; Learn passive talent [Melody of Slumber])
- Nimbi evolves into Turbo (Defeat the Alpha Turbo; Aniimo level 21)
Shiny and dark rates
| Rate | Chirpi | Nimbi |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Nimbi |
|---|---|---|
| Size | 0.35 | 0.54 |
| Height | 1.3 | 1.2 |
| Can fly | Yes | Yes |
| Can glide | Yes | Yes |
| Walk speed | 1.8 | 1.2 |
| Run speed | 4.7 | 4.2 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Wind.
| Work | Chirpi | Nimbi |
|---|---|---|
| Wind | Level 1 | Level 1 |
| Leisure | No | Level 1 |