Chirpi vs Melloblum
Which is better by the numbers
Melloblum has the higher base stat total: 620 against 518 for Chirpi, a gap of 102 (19.7% more).
Chirpi wins 2 of the 7 base stats and Melloblum wins 5.
The biggest gap is Break: Melloblum has 91 and Chirpi has 43, 111.6% more.
Base stats side by side
| Stat | Chirpi | Melloblum | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 95 | 1 | Chirpi |
| Attack | 75 | 108 | 33 | Melloblum |
| Magic Attack | 75 | 108 | 33 | Melloblum |
| Defense | 67 | 70 | 3 | Melloblum |
| Magic Defense | 69 | 70 | 1 | Melloblum |
| EP Regen | 93 | 78 | 15 | Chirpi |
| Break | 43 | 91 | 48 | Melloblum |
| Total | 518 | 620 | 102 | Melloblum |
Where they rank
By base stat total, Chirpi places #180 and Melloblum places #59 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Melloblum |
|---|---|---|
| All Aniimo | #180 of 227 | #59 of 227 |
| Final forms only | Not a final form | #59 of 137 |
| Within its element | #29 of 41 Wind | #6 of 54 Grass |
Type match-up
Chirpi's Wind hits Melloblum's Grass for ×1.6.
Melloblum's own element deals neutral ×1 damage to Chirpi.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Melloblum (Grass) | ×1.6 | Strong |
| Melloblum (Grass) | Chirpi (Wind) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Melloblum has 6.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
Melloblum's strongest damaging skill is Healing Rose: Grass, might 40.
None of Melloblum's 3 damaging skills hits Chirpi's Wind for more than ×1.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Find Melloblum in Rosetower Woods in Breezy Plains. Melloblum's spawn does not respawn once caught.
Both spawn in Breezy Plains, and both show up in Rosetower Woods.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Melloblum evolves from Budsquire (Growth is a solitary journey: Complete Journey: Flowers and Thorns; Aniimo level 27; Personality: Faithful: Personality contains [Faithful])
Shiny and dark rates
| Rate | Chirpi | Melloblum |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Melloblum |
|---|---|---|
| Size | 0.35 | 0.4 |
| Height | 1.3 | 1.6 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1.5 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Chirpi and Melloblum share no homeland work.
| Work | Chirpi | Melloblum |
|---|---|---|
| Wind | Level 1 | No |
| Grass | No | Level 3 |
| Artisanship | No | Level 3 |