Chirpi vs Jawling
Which is better by the numbers
Chirpi has the higher base stat total: 518 against 480 for Jawling, a gap of 38 (7.9% more).
Chirpi wins 5 of the 7 base stats and Jawling wins 2.
The biggest gap is Break: Jawling has 76 and Chirpi has 43, 76.7% more.
Base stats side by side
| Stat | Chirpi | Jawling | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 79 | 17 | Chirpi |
| Attack | 75 | 64 | 11 | Chirpi |
| Magic Attack | 75 | 64 | 11 | Chirpi |
| Defense | 67 | 83 | 16 | Jawling |
| Magic Defense | 69 | 51 | 18 | Chirpi |
| EP Regen | 93 | 63 | 30 | Chirpi |
| Break | 43 | 76 | 33 | Jawling |
| Total | 518 | 480 | 38 | Chirpi |
Where they rank
By base stat total, Chirpi places #180 and Jawling places #210 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Jawling |
|---|---|---|
| All Aniimo | #180 of 227 | #210 of 227 |
| Final forms only | Not a final form | Not a final form |
| Within its element | #29 of 41 Wind | #40 of 41 Wind |
Type match-up
Chirpi's Wind is resisted by Jawling's Wind (×0.625).
Jawling's Wind is resisted by Chirpi's Wind (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Jawling (Wind) | ×0.625 | Weak |
| Jawling (Wind) | Chirpi (Wind) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Jawling has 5.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
None of Chirpi's 4 damaging skills hits Jawling's Wind for more than ×1.
Jawling's strongest damaging skill is Overcharged Claw Strike: Wind, might 68.
None of Jawling's 2 damaging skills hits Chirpi's Wind for more than ×1.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Find Jawling in Russet Highlands, Driftwise Meadow in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains and The Lost Islets.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Jawling evolves into Helmwhelp (Aniimo level 38)
Shiny and dark rates
| Rate | Chirpi | Jawling |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Jawling |
|---|---|---|
| Size | 0.35 | 0.45 |
| Height | 1.3 | 0.9 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 0.857 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Wind.
| Work | Chirpi | Jawling |
|---|---|---|
| Wind | Level 1 | Level 1 |
| Carry | No | Level 1 |