Chirpi vs Flameruff
Which is better by the numbers
Flameruff has the higher base stat total: 554 against 518 for Chirpi, a gap of 36 (6.9% more).
Chirpi wins 3 of the 7 base stats and Flameruff wins 4.
The biggest gap is Magic Attack: Flameruff has 109 and Chirpi has 75, 45.3% more.
Base stats side by side
| Stat | Chirpi | Flameruff | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 81 | 15 | Chirpi |
| Attack | 75 | 104 | 29 | Flameruff |
| Magic Attack | 75 | 109 | 34 | Flameruff |
| Defense | 67 | 72 | 5 | Flameruff |
| Magic Defense | 69 | 63 | 6 | Chirpi |
| EP Regen | 93 | 80 | 13 | Chirpi |
| Break | 43 | 45 | 2 | Flameruff |
| Total | 518 | 554 | 36 | Flameruff |
Where they rank
By base stat total, Chirpi places #180 and Flameruff places #149 of all 227 Aniimo.
| Rank by base stat total | Chirpi | Flameruff |
|---|---|---|
| All Aniimo | #180 of 227 | #149 of 227 |
| Final forms only | Not a final form | Not a final form |
| Within its element | #29 of 41 Wind | #20 of 30 Fire |
Type match-up
Chirpi's own element deals neutral ×1 damage to Flameruff.
Flameruff's own element deals neutral ×1 damage to Chirpi.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Chirpi (Wind) | Flameruff (Fire) | ×1 | Neutral |
| Flameruff (Fire) | Chirpi (Wind) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Chirpi has 7 skills on record and Flameruff has 6.
Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
Flameruff's strongest damaging skill is Fire Kick: Fire, might 72.
None of Flameruff's 3 damaging skills hits Chirpi's Wind for more than ×1.
Where to find them
Find Chirpi in Beast Fang Ridge, Echoback Landing in Breezy Plains and The Lost Islets.
Find Flameruff in Echoback Landing, Beast Fang Ridge in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains and The Lost Islets, and both show up in Beast Fang Ridge, Echoback Landing, The Argent Strait and Nimbus Field.
Evolution lines
- Chirpi evolves into Cornet (Aniimo level 18)
- Chirpi evolves into Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
- Chirpi evolves into Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher)
- Flameruff evolves from Emberpup (Clear Sanctum: First Spark; Aniimo level 12)
- Flameruff evolves into Inferlupa (Witness how extinguished fighting spirit is reignited.: Complete Journey: Warrior; Aniimo level 20)
- Flameruff evolves into Scorchhowl (Defeat the Alpha Scorchhowl; Aniimo level 20)
Shiny and dark rates
| Rate | Chirpi | Flameruff |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Chirpi | Flameruff |
|---|---|---|
| Size | 0.35 | 0.7 |
| Height | 1.3 | 1.6 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1.4 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Chirpi and Flameruff share no homeland work.
| Work | Chirpi | Flameruff |
|---|---|---|
| Wind | Level 1 | No |
| Fire | No | Level 2 |
| Carry | No | Level 1 |