Highland Chirpi vs Hummin
Which is better by the numbers
Highland Chirpi and Hummin have the same base stat total, 518.
Highland Chirpi wins 4 of the 7 base stats and Hummin wins 3.
The biggest gap is Break: Hummin has 80 and Highland Chirpi has 43, 86% more.
Base stats side by side
| Stat | Highland Chirpi | Hummin | Gap | Higher |
|---|---|---|---|---|
| HP | 96 | 94 | 2 | Highland Chirpi |
| Attack | 75 | 60 | 15 | Highland Chirpi |
| Magic Attack | 75 | 60 | 15 | Highland Chirpi |
| Defense | 67 | 70 | 3 | Hummin |
| Magic Defense | 69 | 94 | 25 | Hummin |
| EP Regen | 93 | 60 | 33 | Highland Chirpi |
| Break | 43 | 80 | 37 | Hummin |
| Total | 518 | 518 | 0 | Tie |
Where they rank
By base stat total, Highland Chirpi places #180 and Hummin places #180 of all 227 Aniimo.
| Rank by base stat total | Highland Chirpi | Hummin |
|---|---|---|
| All Aniimo | #180 of 227 | #180 of 227 |
| Final forms only | Not a final form | Not a final form |
| Within its element | #29 of 41 Wind, #43 of 54 Grass | #43 of 54 Grass |
Type match-up
Highland Chirpi's Wind hits Hummin's Grass for ×1.6.
Hummin's own elements get no strong hit on Highland Chirpi: 1 of 2 pairings are resisted (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Highland Chirpi (Wind) | Hummin (Grass) | ×1.6 | Strong |
| Highland Chirpi (Grass) | Hummin (Grass) | ×0.625 | Weak |
| Hummin (Grass) | Highland Chirpi (Wind) | ×1 | Neutral |
| Hummin (Grass) | Highland Chirpi (Grass) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Highland Chirpi has 7 skills on record and Hummin has 6.
Highland Chirpi's strongest damaging skill is Tornado Wind Orb: Wind, might 67.
Hummin's strongest damaging skill is Gravel Tackle: Rock, might 39.
None of Hummin's 3 damaging skills hits Highland Chirpi's Wind and Grass for more than ×1.
Where to find them
Find Highland Chirpi in Russet Highlands, Zephyrus Landbridge in Breezy Plains.
Find Hummin in Mistwoods, Nimbus Field in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains.
Evolution lines
- Highland Chirpi evolves into Highland Cornet (Aniimo level 18; Russet Highlands)
- Highland Chirpi evolves into Highland Tromber (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Russet Highlands; Learn passive talent [Magical Horn])
- Highland Chirpi evolves into Highland Tubster (Defeat Alpha Tubster; Aniimo level 18; Outstanding HP capacity: HP Potential is 6 or higher; Russet Highlands)
- Hummin evolves into Tuckin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
- Hummin evolves into Witchin (Aniimo level 18)
Shiny and dark rates
| Rate | Highland Chirpi | Hummin |
|---|---|---|
| Shiny rate | Not recorded | 1 in 20,000 (0.005%) |
| Dark rate | Not recorded | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Highland Chirpi | Hummin |
|---|---|---|
| Size | 0.35 | 0.4 |
| Height | 1.3 | 0.9 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1.5 |
| Run speed | Not recorded | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Grass.
| Work | Highland Chirpi | Hummin |
|---|---|---|
| Grass | Level 1 | Level 1 |
| Wind | Level 1 | No |
| Artisanship | No | Level 1 |