Budsquire vs Tuckin
Which is better by the numbers
Tuckin has the higher base stat total: 630 against 527 for Budsquire, a gap of 103 (19.5% more).
Budsquire wins 3 of the 7 base stats and Tuckin wins 4.
The biggest gap is Break: Tuckin has 100 and Budsquire has 43, 132.6% more.
Base stats side by side
| Stat | Budsquire | Tuckin | Gap | Higher |
|---|---|---|---|---|
| HP | 82 | 106 | 24 | Tuckin |
| Attack | 103 | 80 | 23 | Budsquire |
| Magic Attack | 103 | 80 | 23 | Budsquire |
| Defense | 59 | 83 | 24 | Tuckin |
| Magic Defense | 59 | 110 | 51 | Tuckin |
| EP Regen | 78 | 71 | 7 | Budsquire |
| Break | 43 | 100 | 57 | Tuckin |
| Total | 527 | 630 | 103 | Tuckin |
Where they rank
By base stat total, Budsquire places #170 and Tuckin places #38 of all 227 Aniimo.
| Rank by base stat total | Budsquire | Tuckin |
|---|---|---|
| All Aniimo | #170 of 227 | #38 of 227 |
| Final forms only | Not a final form | #38 of 137 |
| Within its element | #36 of 54 Grass | #4 of 54 Grass |
Type match-up
Budsquire's Grass is resisted by Tuckin's Grass (×0.625).
Tuckin's Grass is resisted by Budsquire's Grass (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Budsquire (Grass) | Tuckin (Grass) | ×0.625 | Weak |
| Tuckin (Grass) | Budsquire (Grass) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Budsquire has 4 skills on record and Tuckin has 7.
Budsquire's strongest damaging skill is Thorny Defense: Grass, might 75.
None of Budsquire's 2 damaging skills hits Tuckin's Grass for more than ×1.
Tuckin's strongest damaging skill is Breaking Roar: Grass, might 165.
None of Tuckin's 4 damaging skills hits Budsquire's Grass for more than ×1.
Where to find them
Find Budsquire in Sea of Flowers, Rosetower Woods in Breezy Plains and The Lost Islets.
Find Tuckin in The Lost Islets.
Both spawn in The Lost Islets.
Evolution lines
- Budsquire evolves into Melloblum (Growth is a solitary journey: Complete Journey: Flowers and Thorns; Aniimo level 27; Personality: Faithful: Personality contains [Faithful])
- Budsquire evolves into Thornblade (Aniimo level 27; Defeat your ideal self alone: Defeat a Thornblade using a roster that only has a Budsquire in it)
- Tuckin evolves from Hummin (Defeat the Omega Tuckin; Aniimo level 18; Dig into the Rigged Maze: Dig in for 1 minute at the entrance of Sanctum: Rigged Maze)
Shiny and dark rates
| Rate | Budsquire | Tuckin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Budsquire | Tuckin |
|---|---|---|
| Size | 0.3 | 0.5 |
| Height | 0.9 | 1.8 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 0.81 | 0.917 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Grass and Artisanship.
| Work | Budsquire | Tuckin |
|---|---|---|
| Grass | Level 1 | Level 3 |
| Artisanship | Level 1 | Level 3 |