Budclaw vs Dazmand
Which is better by the numbers
Dazmand has the higher base stat total: 640 against 518 for Budclaw, a gap of 122 (23.6% more).
Budclaw wins 2 of the 7 base stats and Dazmand wins 5.
The biggest gap is Attack: Dazmand has 108 and Budclaw has 64, 68.8% more.
Base stats side by side
| Stat | Budclaw | Dazmand | Gap | Higher |
|---|---|---|---|---|
| HP | 76 | 100 | 24 | Dazmand |
| Attack | 64 | 108 | 44 | Dazmand |
| Magic Attack | 64 | 108 | 44 | Dazmand |
| Defense | 93 | 81 | 12 | Budclaw |
| Magic Defense | 65 | 81 | 16 | Dazmand |
| EP Regen | 72 | 71 | 1 | Budclaw |
| Break | 84 | 91 | 7 | Dazmand |
| Total | 518 | 640 | 122 | Dazmand |
Where they rank
By base stat total, Budclaw places #180 and Dazmand places #16 of all 227 Aniimo.
| Rank by base stat total | Budclaw | Dazmand |
|---|---|---|
| All Aniimo | #180 of 227 | #16 of 227 |
| Final forms only | Not a final form | #16 of 137 |
| Within its element | #27 of 34 Rock, #43 of 54 Grass | #3 of 26 Electric |
Type match-up
Budclaw's own elements deal neutral ×1 damage to Dazmand.
Dazmand's own elements get no strong hit on Budclaw: 1 of 2 pairings are resisted (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Budclaw (Rock) | Dazmand (Electric) | ×1 | Neutral |
| Budclaw (Grass) | Dazmand (Electric) | ×1 | Neutral |
| Dazmand (Electric) | Budclaw (Rock) | ×0.625 | Weak |
| Dazmand (Electric) | Budclaw (Grass) | ×1 | Neutral |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Budclaw has 6 skills on record and Dazmand has 6.
Budclaw's strongest damaging skill is Verdant Beam: Grass, might 66.
None of Budclaw's 3 damaging skills hits Dazmand's Electric for more than ×1.
Dazmand's strongest damaging skill is Lightning Storm: Electric, might 150.
None of Dazmand's 4 damaging skills hits Budclaw's Rock and Grass for more than ×1.
Where to find them
Find Budclaw in Beast Fang Ridge, Nimbus Field in Breezy Plains and The Lost Islets.
Dazmand has no wild spawn. It evolves from Pomegg at Aniimo level 25.
Evolution lines
Shiny and dark rates
| Rate | Budclaw | Dazmand |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Budclaw | Dazmand |
|---|---|---|
| Size | 0.45 | 0.7 |
| Height | 0.8 | 1.4 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.8 | 1.5 |
| Run speed | 4.2 | 5.2 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Carry.
| Work | Budclaw | Dazmand |
|---|---|---|
| Earth | Level 1 | No |
| Grass | Level 1 | No |
| Carry | Level 1 | Level 1 |
| Lightning | No | Level 3 |