Nighttime Panpanta vs Sherro
Which is better by the numbers
Nighttime Panpanta and Sherro have the same base stat total, 630.
Nighttime Panpanta wins 3 of the 7 base stats and Sherro wins 4.
The biggest gap is Break: Nighttime Panpanta has 100 and Sherro has 50, 100% more.
Base stats side by side
| Stat | Nighttime Panpanta | Sherro | Gap | Higher |
|---|---|---|---|---|
| HP | 104 | 100 | 4 | Nighttime Panpanta |
| Attack | 85 | 121 | 36 | Sherro |
| Magic Attack | 85 | 121 | 36 | Sherro |
| Defense | 70 | 75 | 5 | Sherro |
| Magic Defense | 106 | 75 | 31 | Nighttime Panpanta |
| EP Regen | 80 | 88 | 8 | Sherro |
| Break | 100 | 50 | 50 | Nighttime Panpanta |
| Total | 630 | 630 | 0 | Tie |
Where they rank
By base stat total, Nighttime Panpanta places #38 and Sherro places #38 of all 227 Aniimo.
| Rank by base stat total | Nighttime Panpanta | Sherro |
|---|---|---|
| All Aniimo | #38 of 227 | #38 of 227 |
| Final forms only | #38 of 137 | #38 of 137 |
| Within its element | #6 of 42 Water | #6 of 42 Water |
Type match-up
Nighttime Panpanta's Water is resisted by Sherro's Water (×0.625).
Sherro's Water is resisted by Nighttime Panpanta's Water (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Nighttime Panpanta (Water) | Sherro (Water) | ×0.625 | Weak |
| Sherro (Water) | Nighttime Panpanta (Water) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Nighttime Panpanta has 7 skills on record and Sherro has 8.
Nighttime Panpanta's strongest damaging skill is Home Run: Water, might 176.
None of Nighttime Panpanta's 5 damaging skills hits Sherro's Water for more than ×1.
Sherro's strongest damaging skill is Torrent Blade: Water, might 160.
Both can use Hydro Roll.
Where to find them
Nighttime Panpanta has no wild spawn. It evolves from Popota at Aniimo level 39. Nighttime Panpanta shows up only at night.
Sherro has no wild spawn. It evolves from Sheldon at Aniimo level 39.
Evolution lines
Shiny and dark rates
| Rate | Nighttime Panpanta | Sherro |
|---|---|---|
| Shiny rate | Not recorded | 1 in 20,000 (0.005%) |
| Dark rate | Not recorded | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Nighttime Panpanta | Sherro |
|---|---|---|
| Size | 0.43 | 0.55 |
| Height | 1.4 | 1.6 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.2 | 2 |
| Run speed | Not recorded | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Leisure and Water.
| Work | Nighttime Panpanta | Sherro |
|---|---|---|
| Leisure | Level 3 | Level 3 |
| Water | Level 3 | Level 3 |