Nimbi vs Tromber
Which is better by the numbers
Tromber has the higher base stat total: 610 against 518 for Nimbi, a gap of 92 (17.8% more).
Nimbi wins 1 of the 7 base stats and Tromber wins 6.
The biggest gap is HP: Tromber has 113 and Nimbi has 80, 41.3% more.
Base stats side by side
| Stat | Nimbi | Tromber | Gap | Higher |
|---|---|---|---|---|
| HP | 80 | 113 | 33 | Tromber |
| Attack | 76 | 88 | 12 | Tromber |
| Magic Attack | 76 | 88 | 12 | Tromber |
| Defense | 68 | 79 | 11 | Tromber |
| Magic Defense | 82 | 81 | 1 | Nimbi |
| EP Regen | 93 | 110 | 17 | Tromber |
| Break | 43 | 51 | 8 | Tromber |
| Total | 518 | 610 | 92 | Tromber |
Where they rank
By base stat total, Nimbi places #180 and Tromber places #93 of all 227 Aniimo.
| Rank by base stat total | Nimbi | Tromber |
|---|---|---|
| All Aniimo | #180 of 227 | #93 of 227 |
| Final forms only | Not a final form | #90 of 137 |
| Within its element | #29 of 41 Wind | #5 of 41 Wind |
Type match-up
Nimbi's Wind is resisted by Tromber's Wind (×0.625).
Tromber's Wind is resisted by Nimbi's Wind (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Nimbi (Wind) | Tromber (Wind) | ×0.625 | Weak |
| Tromber (Wind) | Nimbi (Wind) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Nimbi has 6 skills on record and Tromber has 9.
Nimbi's strongest damaging skill is Cloud Orb: Wind, might 30.
Tromber's strongest damaging skill is Zephyr's Breath: Wind, might 92.
None of Tromber's 5 damaging skills hits Nimbi's Wind for more than ×1.
Where to find them
Find Nimbi in Nimbus Field, The Argent Strait in Breezy Plains and The Lost Islets.
Find Tromber in The Argent Strait in Breezy Plains and The Lost Islets. Tromber shows up only during rain or thunderstorm.
Both spawn in Breezy Plains and The Lost Islets, and both show up in The Argent Strait.
Evolution lines
- Nimbi evolves into Dreaple (Aniimo level 21; A long night has passed: Rest with the Pathfinder from night to day; Learn passive talent [Melody of Slumber])
- Nimbi evolves into Turbo (Defeat the Alpha Turbo; Aniimo level 21)
- Tromber evolves from Chirpi (Aniimo level 18; Outstanding REGEN capacity: REGEN Potential is 6 or higher; Learn passive talent [Magical Horn])
Shiny and dark rates
| Rate | Nimbi | Tromber |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Nimbi | Tromber |
|---|---|---|
| Size | 0.54 | 0.35 |
| Height | 1.2 | 1.2 |
| Can fly | Yes | Yes |
| Can glide | Yes | Yes |
| Walk speed | 1.2 | 1.5 |
| Run speed | 4.2 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Wind.
| Work | Nimbi | Tromber |
|---|---|---|
| Leisure | Level 1 | No |
| Wind | Level 1 | Level 3 |