Prismana Fulmintis vs Witchin
Which is better by the numbers
Prismana Fulmintis has the higher base stat total: 650 against 610 for Witchin, a gap of 40 (6.6% more).
Prismana Fulmintis wins 2 of the 7 base stats and Witchin wins 4, with 1 stat tied.
The biggest gap is Attack: Prismana Fulmintis has 130 and Witchin has 80, 62.5% more.
Base stats side by side
| Stat | Prismana Fulmintis | Witchin | Gap | Higher |
|---|---|---|---|---|
| HP | 99 | 115 | 16 | Witchin |
| Attack | 130 | 80 | 50 | Prismana Fulmintis |
| Magic Attack | 130 | 80 | 50 | Prismana Fulmintis |
| Defense | 66 | 80 | 14 | Witchin |
| Magic Defense | 70 | 90 | 20 | Witchin |
| EP Regen | 105 | 115 | 10 | Witchin |
| Break | 50 | 50 | 0 | Tie |
| Total | 650 | 610 | 40 | Prismana Fulmintis |
Where they rank
By base stat total, Prismana Fulmintis places #2 and Witchin places #93 of all 227 Aniimo.
| Rank by base stat total | Prismana Fulmintis | Witchin |
|---|---|---|
| All Aniimo | #2 of 227 | #93 of 227 |
| Final forms only | #2 of 137 | #90 of 137 |
| Within its element | #1 of 26 Electric, #1 of 12 Holy | #25 of 46 Dark, #26 of 54 Grass |
Type match-up
Prismana Fulmintis's Holy hits Witchin's Dark for ×1.6.
Witchin's Dark hits Prismana Fulmintis's Electric for ×1.6 and Dark hits Prismana Fulmintis's Holy for ×1.6.
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Prismana Fulmintis (Electric) | Witchin (Dark) | ×1 | Neutral |
| Prismana Fulmintis (Electric) | Witchin (Grass) | ×1 | Neutral |
| Prismana Fulmintis (Holy) | Witchin (Dark) | ×1.6 | Strong |
| Prismana Fulmintis (Holy) | Witchin (Grass) | ×1 | Neutral |
| Witchin (Dark) | Prismana Fulmintis (Electric) | ×1.6 | Strong |
| Witchin (Dark) | Prismana Fulmintis (Holy) | ×1.6 | Strong |
| Witchin (Grass) | Prismana Fulmintis (Electric) | ×1 | Neutral |
| Witchin (Grass) | Prismana Fulmintis (Holy) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Prismana Fulmintis has 8 skills on record and Witchin has 9.
Prismana Fulmintis's strongest damaging skill is Thunder Lance: Electric, might 180.
None of Prismana Fulmintis's 3 damaging skills hits Witchin's Dark and Grass for more than ×1.
Witchin's strongest damaging skill is Annihilation Bomb: Dark, might 164.
- Witchin's Malice Burst (Dark) hits Prismana Fulmintis: Electric ×1.6, Holy ×1.6
- Witchin's Black Hole Domain (Dark) hits Prismana Fulmintis: Electric ×1.6, Holy ×1.6
- Witchin's Oozing Malice (Dark) hits Prismana Fulmintis: Electric ×1.6, Holy ×1.6
- Witchin's Annihilation Bomb (Dark) hits Prismana Fulmintis: Electric ×1.6, Holy ×1.6
Where to find them
No wild spawn is recorded in the game data. Prismana Fulmintis shows up only during Prismana Flow weather. Prismana Fulmintis is a unique spawn: once caught, it will not respawn.
Find Witchin in Mistwoods, Berylline Causeway in Breezy Plains and The Lost Islets.
Evolution lines
- Prismana Fulmintis has no evolution recorded
- Witchin evolves from Hummin (Aniimo level 18)
Shiny and dark rates
| Rate | Prismana Fulmintis | Witchin |
|---|---|---|
| Shiny rate | Not recorded | 1 in 20,000 (0.005%) |
| Dark rate | Not recorded | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Prismana Fulmintis | Witchin |
|---|---|---|
| Size | 0.45 | 0.5 |
| Height | 1.8 | 1.5 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 1.8 | 1.5 |
| Run speed | Not recorded | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Artisanship.
| Work | Prismana Fulmintis | Witchin |
|---|---|---|
| Lightning | Level 3 | No |
| Light | Level 3 | No |
| Artisanship | Level 3 | Level 2 |
| Grass | No | Level 2 |
| Dark | No | Level 2 |