Flameruff vs Witchin
Which is better by the numbers
Witchin has the higher base stat total: 610 against 554 for Flameruff, a gap of 56 (10.1% more).
Flameruff wins 2 of the 7 base stats and Witchin wins 5.
The biggest gap is EP Regen: Witchin has 115 and Flameruff has 80, 43.8% more.
Base stats side by side
| Stat | Flameruff | Witchin | Gap | Higher |
|---|---|---|---|---|
| HP | 81 | 115 | 34 | Witchin |
| Attack | 104 | 80 | 24 | Flameruff |
| Magic Attack | 109 | 80 | 29 | Flameruff |
| Defense | 72 | 80 | 8 | Witchin |
| Magic Defense | 63 | 90 | 27 | Witchin |
| EP Regen | 80 | 115 | 35 | Witchin |
| Break | 45 | 50 | 5 | Witchin |
| Total | 554 | 610 | 56 | Witchin |
Where they rank
By base stat total, Flameruff places #149 and Witchin places #93 of all 227 Aniimo.
| Rank by base stat total | Flameruff | Witchin |
|---|---|---|
| All Aniimo | #149 of 227 | #93 of 227 |
| Final forms only | Not a final form | #90 of 137 |
| Within its element | #20 of 30 Fire | #25 of 46 Dark, #26 of 54 Grass |
Type match-up
Flameruff's Fire hits Witchin's Grass for ×1.6.
Witchin's own elements get no strong hit on Flameruff: 1 of 2 pairings are resisted (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Flameruff (Fire) | Witchin (Dark) | ×1 | Neutral |
| Flameruff (Fire) | Witchin (Grass) | ×1.6 | Strong |
| Witchin (Dark) | Flameruff (Fire) | ×1 | Neutral |
| Witchin (Grass) | Flameruff (Fire) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Flameruff has 6 skills on record and Witchin has 9.
Flameruff's strongest damaging skill is Fire Kick: Fire, might 72.
Witchin's strongest damaging skill is Annihilation Bomb: Dark, might 164.
Where to find them
Find Flameruff in Echoback Landing, Beast Fang Ridge in Breezy Plains and The Lost Islets.
Find Witchin in Mistwoods, Berylline Causeway in Breezy Plains and The Lost Islets.
Both spawn in Breezy Plains and The Lost Islets.
Evolution lines
- Flameruff evolves from Emberpup (Clear Sanctum: First Spark; Aniimo level 12)
- Flameruff evolves into Inferlupa (Witness how extinguished fighting spirit is reignited.: Complete Journey: Warrior; Aniimo level 20)
- Flameruff evolves into Scorchhowl (Defeat the Alpha Scorchhowl; Aniimo level 20)
- Witchin evolves from Hummin (Aniimo level 18)
Shiny and dark rates
| Rate | Flameruff | Witchin |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | 1 in 20,000 (0.005%) |
| Dark rate | 1 in 3,000 (0.033%) | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Flameruff | Witchin |
|---|---|---|
| Size | 0.7 | 0.5 |
| Height | 1.6 | 1.5 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 1.4 | 1.5 |
| Run speed | 4.7 | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Flameruff and Witchin share no homeland work.
| Work | Flameruff | Witchin |
|---|---|---|
| Fire | Level 2 | No |
| Carry | Level 1 | No |
| Artisanship | No | Level 2 |
| Grass | No | Level 2 |
| Dark | No | Level 2 |