Prismana Fenmane vs Skippy
Which is better by the numbers
Prismana Fenmane has the higher base stat total: 630 against 386 for Skippy, a gap of 244 (63.2% more).
Prismana Fenmane wins 6 of the 7 base stats and Skippy wins 0, with 1 stat tied.
The biggest gap is Attack: Prismana Fenmane has 125 and Skippy has 54, 131.5% more.
Base stats side by side
| Stat | Prismana Fenmane | Skippy | Gap | Higher |
|---|---|---|---|---|
| HP | 100 | 69 | 31 | Prismana Fenmane |
| Attack | 125 | 54 | 71 | Prismana Fenmane |
| Magic Attack | 125 | 54 | 71 | Prismana Fenmane |
| Defense | 70 | 45 | 25 | Prismana Fenmane |
| Magic Defense | 70 | 66 | 4 | Prismana Fenmane |
| EP Regen | 90 | 48 | 42 | Prismana Fenmane |
| Break | 50 | 50 | 0 | Tie |
| Total | 630 | 386 | 244 | Prismana Fenmane |
Where they rank
By base stat total, Prismana Fenmane places #38 and Skippy places #225 of all 227 Aniimo.
| Rank by base stat total | Prismana Fenmane | Skippy |
|---|---|---|
| All Aniimo | #38 of 227 | #225 of 227 |
| Final forms only | #38 of 137 | Not a final form |
| Within its element | #4 of 26 Electric, #2 of 12 Holy | #40 of 42 Water |
Type match-up
Prismana Fenmane's Electric hits Skippy's Water for ×1.6.
Skippy's own elements get no strong hit on Prismana Fenmane: 1 of 2 pairings are resisted (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Prismana Fenmane (Electric) | Skippy (Water) | ×1.6 | Strong |
| Prismana Fenmane (Holy) | Skippy (Water) | ×1 | Neutral |
| Skippy (Water) | Prismana Fenmane (Electric) | ×1 | Neutral |
| Skippy (Water) | Prismana Fenmane (Holy) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Prismana Fenmane has 8 skills on record and Skippy has 5.
Prismana Fenmane's strongest damaging skill is Thunderfeather Volley: Electric, might 100.
Skippy's strongest damaging skill is Water Orb: Water, might 30.
- Prismana Fenmane's Thunder Field (Electric) hits Skippy for ×1.6
- Prismana Fenmane's Lightning Dart (Electric) hits Skippy for ×1.6
- Prismana Fenmane's Thunder Imprint (Electric) hits Skippy for ×1.6
- Prismana Fenmane's Thunderfeather Volley (Electric) hits Skippy for ×1.6
- Skippy's Ice Orb (Ice) hits Prismana Fenmane: Electric ×1.6, Holy ×1
Where to find them
No wild spawn is recorded in the game data.
Find Skippy in Mistwoods, Nimbus Field in Breezy Plains.
Evolution lines
- Prismana Fenmane has no evolution recorded
- Skippy evolves into Pranky (Aniimo level 12)
Shiny and dark rates
| Rate | Prismana Fenmane | Skippy |
|---|---|---|
| Shiny rate | Not recorded | 1 in 20,000 (0.005%) |
| Dark rate | Not recorded | 1 in 3,000 (0.033%) |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Prismana Fenmane | Skippy |
|---|---|---|
| Size | 0.65 | 0.5 |
| Height | 1.5 | 1 |
| Can fly | Yes | No |
| Can glide | Yes | No |
| Walk speed | 0.75 | 1 |
| Run speed | Not recorded | 4.7 |
Raw numbers from the game files. The game does not state their units.
Homeland work
Homeland work both can do: Carry.
| Work | Prismana Fenmane | Skippy |
|---|---|---|
| Lightning | Level 3 | No |
| Artisanship | Level 4 | No |
| Light | Level 3 | No |
| Carry | Level 1 | Level 1 |
| Water | No | Level 1 |