Budsquire vs Nighttime Panpanta
Which is better by the numbers
Nighttime Panpanta has the higher base stat total: 630 against 527 for Budsquire, a gap of 103 (19.5% more).
Budsquire wins 2 of the 7 base stats and Nighttime Panpanta wins 5.
The biggest gap is Break: Nighttime Panpanta has 100 and Budsquire has 43, 132.6% more.
Base stats side by side
| Stat | Budsquire | Nighttime Panpanta | Gap | Higher |
|---|---|---|---|---|
| HP | 82 | 104 | 22 | Nighttime Panpanta |
| Attack | 103 | 85 | 18 | Budsquire |
| Magic Attack | 103 | 85 | 18 | Budsquire |
| Defense | 59 | 70 | 11 | Nighttime Panpanta |
| Magic Defense | 59 | 106 | 47 | Nighttime Panpanta |
| EP Regen | 78 | 80 | 2 | Nighttime Panpanta |
| Break | 43 | 100 | 57 | Nighttime Panpanta |
| Total | 527 | 630 | 103 | Nighttime Panpanta |
Where they rank
By base stat total, Budsquire places #170 and Nighttime Panpanta places #38 of all 227 Aniimo.
| Rank by base stat total | Budsquire | Nighttime Panpanta |
|---|---|---|
| All Aniimo | #170 of 227 | #38 of 227 |
| Final forms only | Not a final form | #38 of 137 |
| Within its element | #36 of 54 Grass | #6 of 42 Water |
Type match-up
Budsquire's Grass hits Nighttime Panpanta's Water for ×1.6.
Nighttime Panpanta's Water is resisted by Budsquire's Grass (×0.625).
| Attacker | Defender | Damage | Effect |
|---|---|---|---|
| Budsquire (Grass) | Nighttime Panpanta (Water) | ×1.6 | Strong |
| Nighttime Panpanta (Water) | Budsquire (Grass) | ×0.625 | Weak |
Each pairing of one element against one element is listed on its own, with the game's own multipliers. An attack uses the element of its skill, so the skill check below is the fuller picture.
Skill coverage
Budsquire has 4 skills on record and Nighttime Panpanta has 7.
Budsquire's strongest damaging skill is Thorny Defense: Grass, might 75.
Nighttime Panpanta's strongest damaging skill is Home Run: Water, might 176.
None of Nighttime Panpanta's 5 damaging skills hits Budsquire's Grass for more than ×1.
Where to find them
Find Budsquire in Sea of Flowers, Rosetower Woods in Breezy Plains and The Lost Islets.
Nighttime Panpanta has no wild spawn. It evolves from Popota at Aniimo level 39. Nighttime Panpanta shows up only at night.
Evolution lines
- Budsquire evolves into Melloblum (Growth is a solitary journey: Complete Journey: Flowers and Thorns; Aniimo level 27; Personality: Faithful: Personality contains [Faithful])
- Budsquire evolves into Thornblade (Aniimo level 27; Defeat your ideal self alone: Defeat a Thornblade using a roster that only has a Budsquire in it)
- Nighttime Panpanta evolves from Nighttime Popota (Defeat the Alpha Panpanta; Aniimo level 39; Nighttime; Personality: Instinctive and Judicious: Personality contains [Instinctive] and [Judicious])
Shiny and dark rates
| Rate | Budsquire | Nighttime Panpanta |
|---|---|---|
| Shiny rate | 1 in 20,000 (0.005%) | Not recorded |
| Dark rate | 1 in 3,000 (0.033%) | Not recorded |
From the game's shiny_rate and dark_rate fields.
Body and movement
| Game value | Budsquire | Nighttime Panpanta |
|---|---|---|
| Size | 0.3 | 0.43 |
| Height | 0.9 | 1.4 |
| Can fly | No | No |
| Can glide | No | No |
| Walk speed | 0.81 | 1.2 |
| Run speed | 4.7 | Not recorded |
Raw numbers from the game files. The game does not state their units.
Homeland work
Budsquire and Nighttime Panpanta share no homeland work.
| Work | Budsquire | Nighttime Panpanta |
|---|---|---|
| Grass | Level 1 | No |
| Artisanship | Level 1 | No |
| Leisure | No | Level 3 |
| Water | No | Level 3 |